Movie #135 Prince of Persia: The Sands of Time
(2010, US, d. Mike Newell)
The biggest problem with Prince of Persia is it lacks any sense of authenticity a similar Bruckheimer/Disney production has. I’m of course referring specifically to Pirates of the Caribbean. Though I’m not commenting on how good those films were, because apart from the first they went downhill, but they still carried with them a sense of authenticity. I felt like I was watching a real world, real characters, and real situations. The fantasy was real to me. Prince of Persia, on the other hand, felt like it was shot on a lackluster Hollywood set. The actors were all white when they shouldn’t have been, the soundtrack sounded like it was trying to be Arabic but then gave up halfway through, and watching this film on my computer screen made it look like the whole thing was CGI. In addition, it lacked any charm that is supposed to be possessed by a summer blockbuster – which this film, thankfully, was not. It wasn’t that funny, wasn’t that thrilling, and wasn’t that enjoyable. Jake Gyllenhaal tries his best but unfortunately, he is far superior to the crappy material he’s been placed in. I do have to give the movie some props, though: Here is the first video-game based feature film that tried to live on its own. It didn’t require a knowledge of the game nor did it use the game as a crutch. It created its own world and its own story using plot points as keystones. For that, the film deserves praise. But unfortunately, in no other category does it garner a similar response.